Major in art / cinema / animation / video game development or equivalent.
Responsibilities
Create compelling dialogue-based cut scenes with excellent camera, pacing, timing and actors set up (using in-house cutscene tools).
Communicate and work closely with Scriptwriting team and Game Designers to translate scripted scenes into cinematics and to balance story with gameplay.
Collaborate with Art department in developing new artworks & special FX to achieve the best quality cutscenes in the game.
Collaborate with Programming team to improve the efficiency and quality of in-house cutscene tools.
Follow and maintain pipelines and technical requirements.
Balance quality with efficiency when working under tight deadlines.
Validate the cinematics to ensure that the integrations did not cause any conflicts with the rest of the game.
Perform any other related tasks.
Skills & Knowledge
Good knowledge of cinematography and have a strong sense of timing and pacing.
Quick to adapt to company proprietary tools.
Aware of new technologies and processes related to the industry.
Experienced in modding games is a plus.
Experience in using Unity3d engine is a plus.
Soft Skills
Fluent of spoken and written English
Excellent communication skills and abilities to work efficiently within a team.
Ability to work with people from other fields of expertise.