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Senior Spine Animator
Educational Background
Any Bachelor degree, preferrably in art major
Work Experience
Minimal 3 years of experience as 2D Animator
Task and Responsibilities
Animate a picture by binding it to a bone (2D rigging).
Output animation data for use in games.
Rich imagination, good character expression, good sense of rhythm and strong desire to perform, can produce animations according to requirements.
Partner with the Game Designer, Developer and Art Director to ensure team meets business needs.
Effectively plan and manage project time, can complete animation efficiently and in high quality within the specified project time.
Skills & Knowledge
Expert in 2D animation
Very good animation skills with tools such as Spine, Dragon Bones or other skeletal 2D animation tools
Wide portfolio of 2D animation in games
Proven experience of the entire game development process, from pitch to finished product
Knowledge of Unity, particularly its UI system & Spine plugin is a huge bonus
Soft Skills
Fluent of spoken and written English
Comes with talent for performance and has passion for animation and games
Good team adaptability and communication skills, dare to be creative, like to communicate, and meet various challenges
Able to adapt to team's culture; open to feedback and giving feedback, cheerful personalities, and sense of humor
An eagerness to learn new technical skills
Able to work with tight deadlines and pressures
Other Requirements
Please provide a Demo Reel showing off your proficiency in 2D skeletal animation, using the Mesh tool and visual effects animation
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