Senior Unity Technical  Artist

Educational Background

Any Bachelor degree, preferrably in IT major

Work Experience

Minimal 3 years of experience as Technical Artist

Task and Responsibilities
  • Designing and implementing the ‘Unity layer’ which links the art and animation of the game artists to the functionality of the programmers’ underlying codebase.
  • Constructing games within Unity, including the use of Unity UI, in accordance with our in-house technical workflow.
  • Writing custom components in C# when control over complex visual elements is required.
  • Optimizing the games so that they run smoothly and efficiently on the widest possible range of mobile devices.
  • Creating animations, particle effects, and custom shaders when necessary.
  • Supporting and mentoring game artists on technical issues.
Skills & Knowledge
  • Expertise in the Unity engine and Unity UI in particular.
  • Experience of different architectural approaches to building a game in Unity, especially with regards to making it possible for multiple disciplines (art, animation, audio) to work independently in the engine.
  • The ability to write clean, performant C# code when necessary.
  • A drive to solve problems in a thoughtful, elegant way.
  • The drive to proactively clean up or fix unoptimized assets and knowing when to do so.
  • Experience working closely with programmers, and the ability to communicate technical information to them remotely.
  • Previous experience working on 2D isometric games would be highly appreciated.
  • Experience working with Git and knowledge of its best practices.
Soft Skills
  • English professional-level proficiency (oral and written) is required.
  • Passion for playing and making games 
  • Good communication skills
  • Able to work with tight deadlines and pressures
  • Great team player